Unused Dual-fire mode Carbine (2 round burst unzoomed, single-shot zoomed in) Halo 2 Beta-style Fuel Rod Gun (faster projectiles that stick to enemies like Plasma Grenades before exploding Halo 2 Beta-style Rocket Launcher (faster projectiles but worse tracking) Halo 2 Beta-style Shotgun (fires 5 extra pellets per shot with much more knockback) Halo 2 Beta-style Plasma Pistol (much faster charged projectile w/ AoE) Halo 2 Beta-style Needler (much faster projectiles) Suppressed SMG (is a starting weapon on Outskirts and Metropolis, is modified to pick up SMG ammo packs, performs the same as the regular SMG but has the benefit of being a lot quieter against the AI) General Purpose Machine Gun (GPMG, can be acquired by destroying human machinegun turrets) Halo 2 Alpha-style SMG (slower projectiles, but is slightly stronger and more accurate with controlled bursts) using Digsite FP animation. Features pre-release elements such as cut weapons, cut weapon and vehicle functionalities, restored cut encounters and map scripts, and features Director's Cut-style cutscenes.ĬAMPAIGN ONLY GOES UP TO UPRISING FOR THIS BUILD! High Charity and The Great Journey are still in development! Using evidence found within Halo 2's tags, map scripts, and other external media, Halo 2: Uncut aims to accurately restore as much cut content into the game as possible.
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